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121. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Originally by: Goumindong No, I am exceedingly right about that. The job of an Amarran battleship is to gank. you fail at being Amarr. as a hint i will offer you this: you can also fit some of your ships to offer reasonable damage an...
- by Udyr Vulpayne - at 2007.09.25 23:25:00
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122. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Originally by: Goumindong Nah, im right about the DHP. 1 cap per gun per second adds up to 7 cap per second when firing. This adds up to over 50 minutes of firing time at max skills. With no modules running. i was referring to the comm...
- by Udyr Vulpayne - at 2007.09.25 23:01:00
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123. Amarrian Problems... Are they real? - in Ships and Modules [original thread]
Originally by: Goumindong Most of the generalizations here are false, ignore important factors in the ships[rof bonus on the geddon for instance] ignore fitting ease, ignore, how you fit ships for PvP. And ignore the actual damage the wea...
- by Udyr Vulpayne - at 2007.09.25 21:53:00
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124. assault frigates - what are they for? - in Ships and Modules [original thread]
they are all horribly useless and noone should be flying them at all. i can guarantee you that you will never ever kill any other ship with them. thats why the prices are so low and i just hope that you all trust my word on this. at least for the ...
- by Udyr Vulpayne - at 2007.09.24 22:07:00
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125. [PIE] New CEO - in Intergalactic Summit [original thread]
Congratulations Admiral Blake. It was an honour Admiral Zhuul. From Strength to Strength! Amarr Victor!
- by Udyr Vulpayne - at 2007.09.12 20:22:00
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126. Where is the bridge?! - in EVE General Discussion [original thread]
Originally by: Scrammer Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything? looking out of a window is propably pretty low on the list ...
- by Udyr Vulpayne - at 2007.09.10 23:45:00
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127. Amarr Navy missions - in Missions & Complexes [original thread]
- absolution will do a whole lot more damage than a damnation and with propper fitting and skills has no problem at all with this mission. will still take longer than a raven because you actually have to get into range first. but once you're in m...
- by Udyr Vulpayne - at 2007.06.26 15:49:00
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128. [LP Store] Slave Re-education Programmes - in Missions & Complexes [original thread]
before rev2 there was a possibility to re-enslave freed slaves via some offer. now regardless of what the op says...the real problem is that i have a number of slaves that mistakenly believe to be homeless, janitors, tourists or exotic dancers. ...
- by Udyr Vulpayne - at 2007.06.26 13:22:00
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129. We need some means to recover from -5.0 and below standings - in EVE General Discussion [original thread]
its really quiet simple: if you want to work for a faction then dont shoot them and dont work for their enemies. if you've been doing countless missions for a faction you have pretty much declared yourself to be an allied with them. maybe read a ...
- by Udyr Vulpayne - at 2007.06.20 11:57:00
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130. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 18/06/2007 20:21:42 just to throw some other points in there: at least for some of our tankers one could also go and mirror the caldari tankers: - 10% laser optimal range - 5% armor resists giving enough turrets ...
- by Udyr Vulpayne - at 2007.06.18 20:22:00
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131. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong With level 5 you INCREASE THE AMOUNT OF CAP THE SHIPS USE AND DO NOT INCREASE THE DAMAGE. NOR DO YOU ADD ANYTHING ELSE TO COUNTERACT THAT THAT DOES NOT BENEFIT AUTOCANNONS JUST AS MUCH, SINCE AUTOCANNONS DONT USE...
- by Udyr Vulpayne - at 2007.06.18 19:38:00
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132. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Neut idea can be stronger by using an energy neut in the utility high slot, or dropping a gun, using autocannons and doing the same. Cap boost idea can be done better by using a NOS + autocannons as well Armor...
- by Udyr Vulpayne - at 2007.06.18 00:08:00
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133. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong And no, with ship skill 4 your ships use the same amount of cap, and do less damage than current amarr ships . With ship skill 5, they use more cap, and do the same amount of damage than current amarr ships ...
- by Udyr Vulpayne - at 2007.06.15 00:29:00
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134. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Ma Raia'l Amarr: the best tankers/gankers, but can't do anything else. i like the general idea of that too but i think it would be too hard to balance properly. if amarr are limited to just gank (maybe lasers only) a...
- by Udyr Vulpayne - at 2007.06.14 19:55:00
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135. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
finally made my very own thread of grand ideas to fix amarr. go and have a look right here .
- by Udyr Vulpayne - at 2007.06.14 08:41:00
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136. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 13/06/2007 23:24:38 Originally by: Goumindong You realize that you just made amarran ships WORSE right? You added no damage and increased cap use. which is why all the ships that are currently good and...
- by Udyr Vulpayne - at 2007.06.13 23:25:00
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137. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled. hope this is the last i will need...feel free not to reply until its all posted.
- by Udyr Vulpayne - at 2007.06.13 21:55:00
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138. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:54:00
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139. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:54:00
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140. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
- by Udyr Vulpayne - at 2007.06.13 21:53:00
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